﻿using System;
using System.Collections.Generic;

namespace Microsoft.Popfly.GameCreator.Data
{
    public class ViewportEventInfo : EventInfo
    {
        [GameXamlProperty(nodeName = "CollisionDirection", dictionaryEntryNodeName = "Direction", objectType = typeof(CollisionDirectionInfo))]
        public Dictionary<String, CollisionDirectionInfo> directions;
    }
}